Everyone starts in the same place
You type a sentence, you get a picture, and for roughly ninety seconds it feels like magic. Then you try to use that picture for something real. A header for the newsletter. A poster for the window. The third image in a set that has to sit next to the first two without looking like it wandered in from a different company.
That is where most people hit the wall, and they almost always reach the same conclusion: they must be prompting badly. Sometimes true. More often they have handed the tool the one category of job it is worst at, and no amount of clever wording will rescue it.
So this lesson is a map. Not a pep talk, not a warning, just an honest picture of where your effort pays and where it quietly evaporates.
In plain English
- Prompt:
- The written instruction you give the tool. Your brief, basically.
- Raster image:
- A picture made of pixels. Enlarge it far enough and it goes soft and blocky. Photos and generated images are raster.
- Vector image:
- A picture made of maths rather than pixels. It stays sharp at any size, from a business card to the side of a lorry. Logos want to be vector.
- Reference image:
- An existing picture you hand the tool as an example, so it copies a look rather than guessing at your description.
Where these tools genuinely shine
Concepts and moodboards. This is the strongest use by a distance. You need to show a client, a colleague or yourself what a direction feels like before anyone commits money to it. Twenty rough images in ten minutes will settle an argument that a week of adjectives will not. Nobody is publishing these. They exist to make a decision, and then they are thrown away.
Backgrounds, textures and abstract fill. Soft gradients, paper grain, an out of focus interior sitting behind a product shot, a pattern for a slide deck. These have no critical detail to get wrong, which is precisely why they work so well.
Illustration in a defined style. A friendly spot illustration for a help page, a simple scene for a blog post, a drawing to break up a wall of text. If you can describe the style clearly, you can usually get to something usable.
Variations on something that already works. Once one image lands, asking for the same thing in a different colour, season, angle or crop is far more reliable than starting again from nothing. Your first good result is an asset, not a one off.
Filling the gap where nothing would otherwise go. Plenty of newsletters, decks and social posts currently ship with no image at all, or with the same weary stock photo everybody else is using. The bar there is low, and easily cleared.
Where it falls apart
Text inside the picture. The classic failure. Word rendering has improved a great deal, but it remains the thing you must check letter by letter, every single time, because it fails in ways that look almost right at a glance. The practical answer is not to fight it: generate the picture without any words, then add the words yourself in whatever layout, slide or document tool you already use. You get correct spelling, your actual typeface, and the ability to change the wording later without regenerating anything.
Your exact brand colours. You can describe a colour in words and land somewhere near it. You cannot describe your way onto one specific colour value. If the shade has to be exact, the reliable route is to generate the image and set the colour properly afterwards in an editor, or to design the piece so that the exact colour lives in the elements you control.
Precise layout. Requests like "leave the top third empty for a headline" or "put the product on the right with this much clear space around it" are requests about geometry, and geometry is something these tools reason about poorly. You will sometimes get close. You will not get reliable.
Consistency. This is the hardest thing to get, and it has an entire lesson of its own later on. The same character across six images. The same room from two angles. The same illustration style across a year of blog posts. Every generation is a fresh roll of the dice, and sameness is what fights hardest against you.
Anything countable or factual. Exactly five people around a table. A real building. The actual shape of your product. Hands performing a specific task. The tool produces something plausible rather than something checked, and plausible is not the same as correct.
Anything where nearly right is worse than nothing. A diagram of your own refund process, a chart, a map, an illustration for a clinic wall. If a reader might act on the detail, invented detail is a liability rather than a decoration.
| The job | How it usually goes |
|---|---|
| Moodboard to settle a direction | Excellent, and fast |
| Background, texture, abstract fill | Reliable |
| Illustration in a stated style | Good, with iteration |
| Words rendered inside the image | Check every letter, or add the text yourself |
| Exact brand colour | Get close, then fix it in an editor |
| Specific layout and clear space | Unreliable |
| One style held across many images | The hardest job in this course |
| Final logo artwork | The wrong tool, for reasons we cover in lesson three |
A rule of thumb worth keeping: these tools are strong when an image needs to feel like something, and weak when it needs to be something. Feeling is forgiving. Facts are not.
Checkpoint
Image tools are strongest at concepts, backgrounds, illustration and variations, and weakest at text, exact colours, precise layout and consistency.
Ask one question before you open anything
What happens if this image is only approximately right?
If the answer is "nothing much, it is decorative", you are in safe territory and you should move quickly, spend ten minutes and stop. If the answer is "a customer would be misled", or "it has to sit beside five other things without looking odd", or "it goes on a shopfront for three years", then you are either signing up for considerably more work than one prompt, or you are hiring somebody. Both are respectable answers. Deciding which one you are in, before you start, is what saves the afternoon.
The other half of that question is who sees it. An internal deck tolerates a slightly strange hand in the corner. A packaging mockup shown to a retailer does not. Same tool, same skill, completely different level of care, and the only thing that changed was the audience.
Nobody will ever know how many attempts a good image took. The count is not the achievement, and there are no extra marks for getting it in one go.
Checkpoint
Decide up front how much it matters if the image is only approximately right, because that answer sets how much work the job actually needs.
๐ Quiz
Question 1 of 2You need a poster with your event name across the top. What is the sensible approach?