The enthusiasm problem
The week after someone discovers skills, they make nine of them. A skill for tidying spreadsheets. A skill for the quarterly board pack. A skill for writing LinkedIn posts, which they will use twice. A skill for a report format that changed last month and nobody told them.
Three weeks later, none of it fires reliably, two of them contradict each other, and they cannot remember what half of them are supposed to do. The tooling was never the problem. The judgement about what deserved a skill was.
So before any of the how, here is the test.
The three times test
A skill earns its place when you have explained the same thing three separate times, in three separate conversations, and expect to explain it again.
Three is not arbitrary. Once is a task. Twice is a coincidence. Three times, in three different sessions, is a pattern, and a pattern is the only thing worth writing down. Below that bar, a note on your own machine that you paste in is cheaper, faster to change, and honest about what it is.
If you are unsure, keep a tally for a fortnight. Every time you type a preference you have typed before, add a mark next to it. At the end you will have a very short list of things that actually repeat, and it will not be the list you expected.
Here are ten prompts I have written over the past fortnight, pasted below.
Find the instructions that appear in three or more of them, even if I
worded them differently each time. List each repeated instruction once,
in plain words, and say how many prompts it appeared in.
Ignore anything that appeared only once or twice.
MY PROMPTS:
[paste them]
Durable preference, or one-off instruction
The three times test filters for frequency. There is a second filter, for kind.
A durable preference is something true about how you or your team work, which would still be true next quarter. Our case notes never name the client. Financial figures always come with the period they cover. Anything going to the board is at most one page. Those belong in a skill, because they outlive the task.
A one-off instruction is true only about today. Focus on the Manchester region. Keep it under 400 words because of the slide. Compare it to last year rather than last quarter. Those belong in the prompt, and putting them in a skill is how you end up with an assistant quietly applying last March's constraints to this March's work.
The question to ask is not "do I say this a lot" but "would I still mean this in six months".
In plain English
- Durable preference:
- A rule about how you work that would still be true next quarter. Skill material.
- One-off instruction:
- Something true only about the task in front of you. Belongs in the prompt.
- Saved prompt:
- A block of text you keep in a note and paste in. The cheaper alternative to a skill.
- Skill sprawl:
- Owning more skills than you can remember, review or trust.
The cheaper thing that usually wins
Most of what people want a skill for is better served by a note with three blocks of text in it, which you paste. That is not a consolation prize. A saved prompt is instant to write, instant to change, visible in the conversation so you can see exactly what was applied, and impossible to fire at the wrong moment because you decide when it goes in.
What a saved prompt cannot do is apply itself. That is the only thing you are buying with a skill, and it is worth buying only when the pasting has genuinely become the annoyance.
MEETING NOTES FORMAT
Decisions first, one line each. Then actions with a named owner
and a date. Then open questions, marked as unresolved.
No bullet longer than one line.
REPORT TONE
Plain English. No adjectives before nouns unless they carry
information. Never open with a summary of what the report is about.
WHEN NUMBERS APPEAR
Always state the period covered. If the source does not give one,
write PERIOD UNKNOWN rather than guessing.
Why more skills is worse than fewer
Every skill you own is a thing you have to maintain, and a thing that can fire when you did not want it to.
Maintenance is the quiet cost. Processes change. The report format gets revised, the approval step moves, the phrase you banned comes back into fashion. A skill nobody has looked at in a year is not neutral, it is actively wrong, and it is wrong in a way you will not notice because it applies itself without asking.
Misfiring is the loud cost. Two skills with overlapping descriptions will both look relevant to the same task, and you will get an answer built from two sets of instructions that were never written to sit together. Lesson 5 goes through how that looks in practice. The prevention is upstream: fewer skills, each with a job you can state in one sentence.
โ Weak prompt
Prompt
A skill named writing-helper, described as: use this whenever I am writing anything for work.
Output
It fires on almost everything. A quick internal message gets the board paper rules. A board paper gets the internal chat tone. Half the instructions inside contradict the other half depending on the audience.
One sentence you cannot state a job for. The description is so broad it matches everything, and the instructions had to sprawl to cover every case it now catches.
โ Good prompt
Prompt
A skill named board-papers, described as: use when drafting or revising a paper for the monthly board meeting.
Output
It fires on board papers and nothing else. The instructions inside are five specific rules about length, structure and what must never be asserted without a source.
A job you can say in one sentence, a description that names a real situation, and instructions narrow enough to stay correct. When the board format changes, you know exactly which file to open.
Answer all five yes, or do not build it.
- Have I explained this in three separate conversations?
- Would it still be true in six months?
- Can I say the job of this skill in one sentence?
- Can I name the situation it applies to, in words a real task would use?
- Does it overlap with nothing else I already have?
Do not build a skill for something you do twice a year. By the time it comes round again, the process will have changed, you will not remember the skill exists, and it will apply the old rules to the new job without saying so.
Checkpoint
A skill earns its place when you have explained the same durable preference in three separate conversations and expect to do so again. Below that, a saved prompt you paste is cheaper and easier to change. One-off instructions stay in the prompt.
๐ Quiz
Question 1 of 4What is the test for whether something deserves a skill?